Unilighter & Lighting Design Course Syllabus
A practical, professional training curriculum for stage lighting, console operation, and visual automation using Unilighter.
The course is organized into seven practical modules. You can follow the complete track from physical cabling to generative node graphs, or jump directly into the specific module that matches your immediate needs on stage.
🧭 Course Overview & Learning Paths
| Track | Primary Modules | What You Will Master |
|---|---|---|
| 🎧 Club DJs & Live Buskers (LJs) | Modules 1, 2, 4 | Fast rig connection, audio-reactive FFT node graphs, live tactile MIDI control, and low-fatigue busking during unscripted sets. |
| 🎭 Theater & Corporate Technicians | Modules 1, 2, 3 | 45° facial sculpting, clean static scenes, multi-dimensional fixture tagging, sequential cue lists, and rehearsal workflows. |
| ⏱️ Touring & Festival Producers | Modules 1, 2, 4, 6 | Timecode synchronization (SMPTE LTC / MTC), locking lights to music backing tracks, and syncing stage lighting with video walls and pyrotechnics. |
| 🔬 Systems Integrators & Electricians | Modules 1, 7 | Complete electrical and physical troubleshooting: 3-phase balancing, inrush current management, neutral wire safety in LED rigs, RS-485 line diagnostics, and opto-isolation. |
📦 Module 1: Practical Foundations & Hardware Essentials
Before touching software faders or programming cues, you need to recognize what gear is hanging in the venue and how it connects to your computer. This module introduces physical lighting fixtures—from simple PAR cans and wash lights to moving spots and blinders—and explains how DMX512 and network cables carry control data. You will learn how to read channel footprints, set DIP switches, and avoid the classic cabling mistakes that cause lights to flicker mid-show.
- Module Goal: Walk onto an unfamiliar stage, identify every fixture type on the rig, address them correctly without channel overlaps, and run reliable DMX or network cabling to your computer.
- Target Audience: Beginners, mobile DJs, venue technicians, and musicians setting up their own stage lighting.
- Prerequisites: None.
Lessons in This Module
- Lesson 1.1: Luminaire Types & Optics: PARs, Bars, Wash, Spot, Beam & Profiles: Deconstructing static fixtures, motorized moving heads, and hybrid 3-in-1 units, beam angles (1° to 60°), edge sharpness, gobos, prisms, and framing shutters.
- Lesson 1.2: Atmospheric Dynamics: Hazers vs. Fog Machines: Why light beams are invisible in clean air, water-based vs oil-based hazers, CO2 low-fog safety, fan placement, and venue fire alarm protocols.
- Lesson 1.3: Physical Cabling: Daisy Chains, Adapters & Terminators: Unidirectional daisy chaining, 3-pin vs 5-pin adapters, why 45-ohm audio mic cables cause random strobing, the 32-unit-load limit, and the 120-ohm terminator.
- Lesson 1.4: DMX Interfaces: Connecting Hardware to Unilighter: USB DMX dongles, zero-install WebUSB browser streaming, native desktop drivers, mobile Android OTG backup, and Ethernet Art-Net/sACN nodes.
- Lesson 1.5: Addressing & Binary DIP Switches: Calculating channel footprints without overlaps, digital display menus (
d001), binary DIP switch math (powers of 2), and Unilighter's visual DIP diagrams and collision detection. - Lesson 1.6: Hands-On Lab: Hardware Verification with the Simple Desk: The concept of the Simple Desk (Russian: «расчёска», English: Channel Faders / Manual Desk), pre-show line checks, and safe reverse-engineering of unbranded fixtures.
🎨 Module 2: Light Physics, Color Science & Stagecraft Design
Direction, contrast, and color harmony matter far more than having an expensive rig. This module connects the physical laws of optics—photons, inverse-square falloff, and color mixing—with practical theatrical stagecraft and modern concert design. You will master the classic 5 angles of illumination (including the Stanley McCandless 45° method), understand why mixing RGB produces white while mixing CMY produces black, learn to pick cohesive 2-color palettes that avoid clashing multi-color soup, and pre-visualize stage rigs inside Unilighter's 2D Site Planner and 3D Stage Visualizer.
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Module Goal: Light performers and stages with dimensional depth, calculate real-world throw brightness, create harmonious color palettes, and plot virtual stages in 2D and 3D before arriving on site.
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Target Audience: Lighting designers, stage managers, touring technicians, videographers, and event producers.
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Prerequisites: Module 1 (familiarity with fixture families and DMX basics).
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Lesson 2.1: The 5 Angles of Illumination & Spatial Sculpting: Front key/fill modeling (McCandless starting method), back/rim silhouette halos, high side pipe-ends, top downlights, and footlights.
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Lesson 2.2: Throw Distance, Beam Sizing & Stage Photometrics: Lumens vs. Candela (the throw paradox), stage illuminance targets, the \(4\times\) distance falloff rule of thumb, Beam Angle (50%) vs. Field Angle (10%), calculating floor pool width, and the 30% wash overlap rule.
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Lesson 2.3: Color Science: Additive vs. Subtractive Mixing & Color Metrics: Emitted RGBW/RGBA/RGBL additive synthesis vs. CMY dichroic flag subtractive absorption, Color Temperature (\(K\)), and CRI/TLCI fidelity for human skin tones.
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Lesson 2.4: Stage Color Harmony, Contrast Ratios & Palette Design: The 2-color starting framework for live stages, versatile high-impact color pairs (Amber/Teal, Magenta/Cyan, Indigo/Gold), eye-tracking focal hierarchy, and the power of negative space.
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Lesson 2.5: Spatial Pre-Visualization: 2D Site Planner & 3D Stage Visualizer in Unilighter (Upcoming): Plotting venue dimensions and truss runs in the 2D Site Planner, verifying throw distance and beam cone coverage in the 3D Stage Visualizer.
🎭 Module 3: Classic Staged Show Control: Scenes, Tags & Cuelists
Staged shows, theater plays, and corporate events require consistent, repeatable transitions where every cue fires exactly as rehearsed. This module covers structured programming in Unilighter: building clean static scenes, organizing fixtures with flexible multi-dimensional tags, setting up step and keyframe animations, and assembling sequential cue lists with smooth fade transitions.
- Module Goal: Build a complete, structured cue-to-cue show file with clean fade times, tagged fixture groups, and instant bump buttons for live accents.
- Target Audience: Theater technicians, corporate event operators, house-of-worship technicians, and stage show programmers.
- Prerequisites: Module 1 and Module 2.
Lessons in This Module
- Lesson 3.1: Building Scenes (Static Looks & Visual Moments): Recording fixture intensities, colors, and positions into clean presets without accidentally overwriting unrelated parameters.
- Lesson 3.2: Fixture Tags (The Flexible Alternative to Rigid Groups): Organizing fixtures by location (
#backline), type (#spots), and performer (#lead-vocal) so you can select and re-color groups in seconds. - Lesson 3.3: Step Sequences & Keyframe Timelines: Creating rhythmic color chases with the Step Sequencer and smooth mechanical motion paths with the Keyframe Timeline engine.
- Lesson 3.4: Theatrical Cuelists & Scenario Playback: Structuring cue lists with split fade-in/fade-out times, delay times, and reliable single-button "GO" playback for rehearsals and live performances.
- Lesson 3.5: Momentary Overrides & Flash Bump Effects: Setting up flash/bump buttons for blinders and white strobes that punch through running scenes without resetting underlying cue values.
⚡ Module 4: Real-Time Busking, LightJockeying & Generative Nodes
In clubs, raves, and music festivals, there are no scripts. The DJ plays whatever the crowd wants, shifts tempos, and drops surprise tracks. Trying to operate 30 moving lights manually on a traditional console during a live set quickly leads to mental fatigue and missed drops. This module teaches live LightJockeying (LJ-ing) and shows how to use Unilighter’s Visual Node Graphs—inspired by TouchDesigner, Blender, and Nuke—to automate background chores (smooth pan sweeps, color cycling, audio beat triggers) so you can focus on reading the crowd, steering energy, and hitting drops.
- Module Goal: Build an automated live-busking workspace paired with a physical MIDI controller, letting background nodes run smooth movement and beat reactions while you control high-level energy, color themes, and impact effects.
- Target Audience: Club LightJockeys (LJs), festival buskers, electronic music performers, and creative programmers.
- Prerequisites: Module 1 and Module 3.
Lessons in This Module
- Lesson 4.1: The Art of Live LJ-ing: How live busking differs from scripted theater, why traditional consoles cause cognitive overload during fast DJ sets, and how to read musical build-ups and drops.
- Lesson 4.2: Cognitive Offloading with Automation: Dividing control into background automation (movement, color breathing, audio pulses) versus foreground manual control (master intensity, color palettes, strobe hits).
- Lesson 4.3: The Visual Dataflow Mental Model: Treating lighting control like TouchDesigner or Blender nodes: signals flowing from left to right through math blocks, oscillators, and logic gates.
- Lesson 4.4: Core Node Library & Practical Recipes: How to use Math nodes (
Map Range,Multiply), LFO wave generators (Sine, Triangle, Random), BPM Clock subdivisions, and Audio FFT frequency triggers to make lights react to kick drums and snares. - Lesson 4.5: Building the Live Busking Cockpit: Mapping physical MIDI faders, knobs, and launchpads to master dimmers, speed multipliers, and color palettes for zero-lag live operation.
🏟️ Module 5: Stadium Scale & Fixture Choreography (Roadmap & Vision)
Large stadium productions and television spectacles (such as Eurovision or massive festival mainstages) feature hundreds or thousands of fixtures across dozens of DMX universes. At this scale, mechanically swinging 200 moving heads often creates visual clutter. Instead, designers use "fixture choreography"—creating optical waves, sweeping shapes, and kinetic patterns through rapid intensity pulsing and cell mapping across static beam angles. This module outlines the architectural principles behind stadium-scale lighting and previews Unilighter's roadmap for massive multi-universe arrays.
- Module Goal: Understand how mega-scale shows manage multi-universe data backbones and design large-scale visual wave patterns across dense fixture matrices without relying on motor movements.
- Target Audience: Advanced lighting designers, arena production crews, and visual artists planning large-scale installations.
- Prerequisites: Module 1, Module 3, and Module 4.
Lessons in This Module
- Lesson 5.1: Managing 50+ Universes at Stadium Scale: High-density Ethernet topologies, fiber-optic distribution, and organizing hundreds of fixtures into macro rings and zones.
- Lesson 5.2: Fixture Choreography (Motion Without Motors): Pointing moving heads into static geometric focus fans and creating dynamic visual waves strictly through rapid intensity fades, strobes, and color chases.
- Lesson 5.3: Choreography Timelines & Pixel Arrays: Treating arrays of fixtures as volumetric low-resolution display surfaces for geometric sweeps and wave propagation.
⏱️ Module 6: Timecode & Professional Show Synchronization
When headlining artists hit their main drops, lights, lasers, video screens, and flame jets all trigger at the exact same millisecond. No human finger can hit a cue button that accurately. That level of precision relies on timecode. This module explains how touring shows lock playback laptops (Ableton Live, Pro Tools, Reaper) to lighting consoles, media servers, and pyrotechnic systems using SMPTE LTC and MIDI Timecode (MTC). You will learn how to build timecode-locked cue tracks and configure fail-safe modes in case a sync cable gets pulled mid-song.
- Module Goal: Build and rehearse a timecode-locked lighting track synchronized to a musical backing track, ensuring frame-accurate execution across lighting, visuals, and stage cues.
- Target Audience: Touring lighting programmers, production managers, show directors, and electronic artists running automated live sets.
- Prerequisites: Module 1, Module 3, and Module 4.
Lessons in This Module
- Lesson 6.1: The Anatomy of Timecode: SMPTE, MTC & Frame Rates: Understanding
HH:MM:SS:FF, choosing the right frame rate (24, 25, 29.97, 30 fps), and differences between audio SMPTE LTC and digital MIDI Timecode (MTC). - Lesson 6.2: The Production Sync Rig: Syncing Audio, Lights, Video & Pyro: How playback rigs send stereo audio to FOH, click tracks to in-ears, and timecode to lighting, video, and pyro controllers.
- Lesson 6.3: Programming & Rehearsing Timecoded Lighting Tracks: Laying down cues along musical beat markers, fine-tuning hit points, and setting up console freewheel (flywheel) modes for uninterrupted playback if the sync clock drops out.
🔬 Module 7: Physical & Electrical Engineering Deep Dive
For technicians, stage electricians, and venue engineers who want to understand the exact electrical, optical, and signal mechanics behind the gear. This module leaves nothing to guesswork: it breaks down the electromagnetic spectrum, explains why doubling throw distance cuts light by 75%, covers electrical safety rules and inrush currents, analyzes RS-485 packet timings down to the microsecond on an oscilloscope, and proves why 120-ohm terminators stop wave reflections.
- Module Goal: Diagnose and resolve complex electrical, transmission, and network failures on stage, safely calculate 3-phase power loads, and build high-reliability DMX and Ethernet networks.
- Target Audience: Master electricians, systems integrators, rental house technicians, and engineers who want complete technical mastery.
- Prerequisites: None (can be read standalone or as an advanced deep dive after Module 1).
Lessons in This Module
- Lesson 7.1: The Nature of Light & Optical Metrics: Wave mechanics and photonic energy (\(E = h\nu\)), Radiometry vs. Photometry, the CIE \(V(\lambda)\) photopic integral, solid angle geometry in Steradians (\(\Omega = 2\pi(1-\cos(\theta/2))\)), candela derivations, Inverse Square Law from wavefront geometry, Lambert's Cosine Law, and Type C polar webs.
- Lesson 7.2: Stage Electrics, Power Distribution & Neutral Safety: Ohm’s Law, the 80% continuous breaker limit, switch-mode power supply inrush spikes (\(30\times - 50\times\)), 3-phase balancing, and why LED triplen harmonics overheat neutral conductors.
- Lesson 7.3: The DMX512-A Standard & RS-485 Signaling: Differential balanced lines, common-mode noise cancellation, oscilloscope breakdown (Break, MAB, Start Code, 512 slots), and the 44 Hz frame rate budget.
- Lesson 7.4: Cabling, Characteristic Impedance & Terminators: XLR-5 vs XLR-3 pinouts, why 45-ohm mic cables cause signal jitter, transmission line wave reflections, and how a 120-ohm resistor absorbs electrical echoes.
- Lesson 7.5: DMX Distribution (Opto-Splitters & Wireless DMX): Why passive Y-cables ruin signals, galvanic opto-isolation (2,500V air gap protection), boosters, and CRMX/W-DMX frequency hopping.
- Lesson 7.6: Network DMX (Multi-Universe Art-Net 4 & sACN E1.31): Multicast IP addressing (
239.255.x.y), IGMP snooping, sACN priority-based failover (0–200), and frame synchronization (Universe Sync) across large LED arrays.