The Sequence Node (SequenceNode) creates, resamples, and structurally transforms numeric sequences (arrays up to 64 values) to drive multi-fixture tags, spatial gradients, and procedural chasers in Unilighter.


🔢 Overview & Sequence Architecture

In Unilighter Node Graphs, ordered numeric arrays are called sequences. A sequence can carry up to 64 normalized or raw numerical values. When routed into a tagged Device Node, each element in the sequence maps directly to the corresponding fixture head in the tag.

Scalar inputs connected to sequence inputs are automatically treated as one-element sequences ([value]). Every operation provides two simultaneous outputs:

  • Sequence: The calculated array of numbers (number-array).
  • Item: A single scalar value extracted from the sequence using the cyclic Item Index input.

🛠️ Operations Reference

Operation Inputs Behavior
Manual Item Index Stores an interactive, reorderable list of custom numerical values directly inside the graph.
Fill Value, Length, Item Index Fills an array of the specified Length with a constant scalar Value.
Range Start, End, Length, Item Index Generates evenly spaced numerical values from Start to End, inclusive.
Concat A, B, Item Index Joins two sequences (or scalars) A and B into a combined sequence.
Reverse Sequence, Item Index Inverts the sequence order from end to beginning.
Rotate Sequence, Offset, Item Index Cyclically rotates sequence elements. Positive offsets shift values to the right.
Resize (Cycle) Sequence, Length, Item Index Truncates or cyclically repeats values to match the target Length. Ideal for repeating fixture group patterns.
Resample Sequence, Length, Item Index Resizes the sequence using nearest-neighbor step sampling while preserving original endpoints.
Interpolated Resample Sequence, Length, Item Index Resizes the sequence using smooth linear interpolation while preserving original endpoints. Ideal for stretching short curves across arbitrary fixture counts.
Mirror Sequence, Item Index Creates a palindromic reflection without duplicating the center element ([a, b, c] becomes [a, b, c, b, a]).
Seeded Shuffle Sequence, Seed, Item Index Applies a deterministic Fisher-Yates shuffle. Identical input sequences and integer seeds always produce the exact same randomized ordering.

💡 Lighting Design Workflows

1. Repeating Modular Fixture Patterns

When controlling a 24-fixture truss line using a 4-step intensity wave, wire the 4-step sequence into SequenceNode set to Resize (Cycle) with Length = 24. The 4-step pattern automatically tiles cyclically across all 24 lights.

2. Smooth Spatial Gradient Expansion

When designing an asymmetric tilt curve with 5 reference points, wire it into SequenceNode set to Interpolated Resample with Length matched to your tag's fixture count (e.g. 16 moving heads). The 5-point curve stretches into a smooth 16-point spatial arc without stair-stepping.

3. Extracting Single Fixture Taps

Use the Item Index socket to extract individual values from a moving sequence. Because the index wraps cyclically (index % length), driving it with a master fader or LFO creates continuous rotary selection across your rig.


🔌 Sockets Reference

Socket Direction Data Type Description
Sequence Input / Output Sequence Primary input sequence / calculated output array.
A / B Input Sequence Operand sequences for concatenation.
Length Input Number Output length (integer 0 – 64).
Offset Input Number Cyclic rotation shift distance (signed integer).
Seed Input Number Random seed for deterministic shuffle.
Item Index Input Number Cyclic index selector for single-item extraction.
Item Output Number Scalar value at the selected Item Index.